EARTH
6Elemental HERO Gaia
Archetype:
Elemental HERO
ATK:
2200
DEF:
2600
View:
6633
1 "Elemental HERO" monster + 1 EARTH monster Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
Elemental HERO Gaia — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 53 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Material body
Why it scores here
Gaia's power is a one-shot Fusion Summon trigger that halves one face-up monster's ATK until the End Phase and gains that ATK itself. It converts a Fusion Summon into a soft board swing, not card advantage or removal. Its 2200 ATK and Level 6 stats earn nothing on their own. The score rests on heavy real use in the sample (400 of 400 decks, 38 archetypes, Miracle Fusion and Stratos as partners), which confirms accessibility but is not treated as proof of strength (guardrail 3). Combo evidence is absent, so combo conversion is text-only inference.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Live in 400 of 400 sampled decks with Miracle Fusion, Super Polymerization and E - Emergency Call as common routes, but Fusion Summon needs materials (observed for deck use, inferred for route quality). |
| Combo & Conversion | 40 | No combo boards supplied; the single-target ATK swing on summon is modest and text-only (inferred). |
| Resource Economy | 25 | Fusion Summon consumes materials and the effect returns no card, so there is no net advantage (verified from text). |
| Effect & Interaction | 45 | ATK halving lasts until End Phase and does not destroy or negate, so it is soft interaction (verified from text). |
| Material Utility | 25 | Level 6 Earth Warrior with no recorded use as material; usefulness as Fusion material is unknown (inferred, data gap). |
| Resilience & Flexibility | 35 | The effect is a Fusion Summon trigger, so a negate on the summon stops it; no redundancy in the text (inferred). |
| Deck-Building Efficiency | 70 | One copy in 384 of 400 decks, Extra Deck slot, no garnet or lock restriction (observed and verified). |
Calculation
Weight profile: 0.7 Board breaker + 0.3 Material body. Intrinsic ≈ 49, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable Fusion Summon route, used across 38 archetypes in the sample
- Summon trigger gives an immediate ATK swing on a face-up monster
- One copy per deck, cheap to run in Extra Deck
Weaknesses
- Gains no card advantage and does not remove the monster
- ATK halving is temporary and reversible by the opponent's later effects (inferred)
- Effect is lost if the summon is negated
Counters / choke points
- Negation of the Fusion Summon (inferred from text)
- Monster effects that remove or reset ATK changes (inferred)
Best use
Fusion Extra Deck body that adds an ATK swing on summon. Decks: Elemental HERO. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion Summon only, halves target ATK until End Phase, gains that ATK (card text); Level 6 Earth Warrior, ATK 2200 / DEF 2600 (card data)
- Observed: Present in 400 of 400 sampled decks, 1 copy in 384 of them (deck data); 38 distinct archetypes; top partners Stratos 94% and Miracle Fusion 91.8% (deck data)
- Inferred: Soft interaction with modest combo conversion (no combo data); Negation of the summon stops the effect
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no material role data — material utility is inferred from text






